Design that thinks before it looks.

Structure, hierarchy and high-fidelity visuals for teams who have a developer but need serious design work done first.

The problem

Most products are built before they are designed.

Engineering starts, design gets skipped. The result is a product that works but feels wrong, and is twice as expensive to fix later.

01

No design, just decisions

Without a designer involved, developers make hundreds of small visual decisions. Most of them are wrong, and none of them are consistent.

02

Users leave before they understand

A confusing layout costs you conversions every day. Poor hierarchy, unclear CTAs and cluttered screens send people away before they even read your offer.

03

Design by committee goes nowhere

Too many opinions, no clear direction. When everyone has input and no one owns the design, the result is a compromise that satisfies nobody.

What you get

Design that is ready to build.

Design that is ready to build.

Not just screens. A complete design package your developer can actually work from.

Not just screens. A complete design package your developer can actually work from.

UX structure & flow

Information architecture and user journey mapped before anything is designed.

UX structure & flow

Information architecture and user journey mapped before anything is designed.

High-fidelity UI

Pixel-precise screens, not wireframes. Ready to hand to a developer.

High-fidelity UI

Pixel-precise screens, not wireframes. Ready to hand to a developer.

Component library

Every element documented and consistent across the entire design.

Component library

Every element documented and consistent across the entire design.

Interaction design

Hover states, transitions and micro-animations fully specified.

Interaction design

Hover states, transitions and micro-animations fully specified.

Responsive layouts

Desktop, tablet and mobile frames for every key screen.

Responsive layouts

Desktop, tablet and mobile frames for every key screen.

Design system tokens

Colors, typography and spacing defined as variables, not guesses.

Design system tokens

Colors, typography and spacing defined as variables, not guesses.

Annotated Figma file

Clean, named layers with notes your developer will actually read.

Annotated Figma file

Clean, named layers with notes your developer will actually read.

Handoff walkthrough

A call to walk through the file so nothing gets lost in translation.

Handoff walkthrough

A call to walk through the file so nothing gets lost in translation.

Who is it for

You have a product. It needs to feel like one.

This service is for teams who are building something real and need a designer who understands both users and systems.

01

Startups

You have an MVP and users but the product feels rough. You need design that brings clarity and trust before the next funding round or launch.

02

Product teams

You have engineers and a roadmap but no dedicated designer. You need someone to own the UX and ship production-ready Figma files your team can build from.

03

Founders

You are building something from scratch and want the design to be right from the start, not patched together after the fact.

How it works

Structure first. Screens second.

Structure first. Screens second.

Good design starts with understanding, not software. Here is how I approach every project.

Good design starts with understanding, not software. Here is how I approach every project.

01

Discovery

We start by understanding your users, your product and what success looks like. No screens until the thinking is done.

02

Structure & flows

Information architecture, user flows and key screens mapped out before high-fidelity work begins.

03

High-fidelity design

Full screens with components, states, interactions and responsive breakpoints. Designed to be built, not just presented.

04

Review & handoff

One review round, feedback applied, file handed over clean. A walkthrough call ensures your developer has everything they need.

Things people ask
before we start.

If something is not here, drop me an email and I will get back to you.

01

Do you design in Figma?

Yes. Everything is delivered as a clean, annotated Figma file with named components, organised layers and developer notes throughout.

02

What if I don't have a clear brief yet?

That is fine. Discovery is the first step for a reason. We figure out the structure and direction together before any design work begins.

03

Do you do UX research or just UI design?

Both. I start with structure and user flow before touching visual design. The UI is a result of the UX thinking, not a replacement for it.

04

Can you work with an existing brand or design system?

Yes. If you have existing styles, components or guidelines I work within them. If not, I establish the foundations as part of the project.

05

How long does a typical project take?

Most projects take 2 to 4 weeks depending on scope. Timeline is confirmed before we start and kept to throughout.

06

Do you also build what you design?

If you need the design built in Framer as well, that falls under the Design + Development service which covers everything end to end.

Bring an idea
leave with a website

No assets, no copy, no problem. Tell me what you are
building and we take it from there.

Bring an idea
leave with a website

No assets, no copy, no problem. Tell me what you are
building and we take it from there.

Bring an idea
leave with a website

No assets, no copy, no problem. Tell me what you are building and we take it from there.

One person. Your entire website.

Strategy, copy, design and build. All in one place.

Information

©2026 Meganame. All rights reserved.

Created by

One person. Your entire website.
Strategy, copy, design and build. All in one place.

Information

©2026 Meganame. All rights reserved.

Created by

Create a free website with Framer, the website builder loved by startups, designers and agencies.